Rigging Teaching Process


Rigging Procedure

1)     Bones and Skeleton local Axis orientations
2)     Naming and labeling of joints  and normal  parenting’s  and different types of constrains
3)     Control making ,center  pivot ,freeze transformations
4)     FK  and IK  ,FK  Tail Making
5)     IK handle tool and different kind of solvers , Leg Rigging using Grouping  Technique
6)     Set Driven Keys and Leg Complete Rigging
7)     Hand FK Rigging , IK Rigging
8)     Hand FK_IK Switching, Set Driven Keys.
9)    Finger Controlling, Expression Editor
10)                      Connection Editor
11)                      Spine Rigging  part 1
12)                      Spine Rigging  part 2
13)                      Spine Rigging  part 3and Expression “arclen – ch on;”
14)                      Eyes  AIM Linking and  Orientation
15)                      Skinning  Part01
16)                      Skinning  Part02
17)                      Skinning  Part03
18)                      Component Editor
19)                      Blend Shapes Making  part 1
20)                      Blend Shapes Making  part 2
21)                      Blend Shapes linking 
22)                      Final Optimizing Rig