Rigging Procedure
1) Bones and Skeleton local Axis orientations
2) Naming and labeling of joints and normal parenting’s and different types of constrains
3) Control making ,center pivot ,freeze transformations
4) FK and IK ,FK Tail Making
5) IK handle tool and different kind of solvers , Leg Rigging using Grouping Technique
6) Set Driven Keys and Leg Complete Rigging
7) Hand FK Rigging , IK Rigging
8) Hand FK_IK Switching, Set Driven Keys.
9) Finger Controlling, Expression Editor
10) Connection Editor
11) Spine Rigging part 1
12) Spine Rigging part 2
13) Spine Rigging part 3and Expression “arclen – ch on;”
14) Eyes AIM Linking and Orientation
15) Skinning Part01
16) Skinning Part02
17) Skinning Part03
18) Component Editor
19) Blend Shapes Making part 1
20) Blend Shapes Making part 2
21) Blend Shapes linking
22) Final Optimizing Rig